BeeTD v3.5
BEETD v3.5
A lot to upack as always :)
This update has a greater focus on graphics fixes and adjustments.
Fixed bug on water reflections being buggy around the edges.
Fixed shadow rendering and damage texture rendering. (this was very painful)
All ui boxes have rounded corners.
All wasps now have walking animations like bosses do.
The cicada has a new main menu photo.
The cicada has new artwork
First things content that has changed:
Cicada: Now is used as automation for later waves. You can swap it between autmatically feeding/upgrading/activating your towers
- CICADA IS NO LONGER FLYING -
Lacewing: Constant damage now
Leafbug: Only the leaves do damage exclusively. This makes it much more difficult to use well but if you place it somewhere good. Trust me. Its good.
Wave 32 Endless boss how randomly eirther gains hp or speed.
Starting Coins increased to 150 to give you new options at the start however that comes with hp increase for more enemies.
NEW GALLRY FEATURE:
Collect artwork by reaching high waves in infestation mode. Who knows they might make a good desktop background
NEW ITEM:
- Litterally Nothing, what it says it is
- ???? secret im not saying anything
ITEM CHANGES:
Crown:
Crits strike enemies again
Bug Spray:
Status effects do more damage over time
Candle:
Increases status effects damage by 5
Crystal:
Removed -1 energy rechage penalty
BALANCE CHANGES:
(note: firerate is the time between shots, less fireate > more firerate)
I fixed a lot of issues to do with the reosloution section of the stats menu. Let me know if the FPS section dosent work because im not 100% confident it works on all devices.
Bee:
Damage: 5 -> 6.5
Butterfly:
Damage: 6 -> 11
Dragonfly:
Damage: 2 -> 2.5
Firefly:
Damage: 4 -> 4.5
Firerate: 1.1 -> 1
Lacewing:
Damage: 4 -> 10
Range: 1.63 -> 1.6
Lightning Bug:
Max damage: 15 -> 10
Firerate: 1.36 -> 1.3
Meganeura:
Damage: 3 -> 3.6
Ladybug:
Damage: 2.3 -> 3
Flea:
Damage: 3.2 -> 4
Mite:
Damage: 4 -> 4.5
Termite:
Damage: 6 -> 7
Firerate: 1.2 -> 0.7
Range: 1.48 -> 1.5
Scorpion:
Size halfed
Melee:
Damage: 7 -> 11
Range: 1.5 -> 1.3
Ranged:
Damage: 5 -> 2
Range: 3 -> 4.5
Mantis:
Firerate: 7 -> 8
Centipede:
Damage: 1 -> 2
Tardigrade:
Damage: 2.5 -> 3.5
Rhinocerous Beetle:
Damage: 10 -> 30
Leafbug:
Damage: 25 -> 27
Jaekleopetrus:
Firerate: 2.5 -> 2.3
Melee:
Damage: 15 -> 17
Ranged:
Damage: 7 -> 9
--- WHAT TO EXPECT NEXT ---
I lied about more frequent smaller updates. I just can't help myself adding new features. mb.
Next update you will be seeing additional towers for each power and some new ones. This will take a while. You will also see more gallery photo's and balance changes as usual. I might make the game more difficult depending on how i feel.
I will also try and removeing as many bugs as possible from the game. (no not the towers) :P
Get BeeTD
BeeTD
a tower defence where bees beat up wasps
Status | In development |
Author | cynthion21x |
Genre | Strategy |
Tags | 2D, Atmospheric, Colorful, Cute, Difficult, Hand-drawn, nature, Perma Death, Roguelite, Tower Defense |
Languages | English |
More posts
- Fix 3.4.2Sep 27, 2024
- Hotfix 3.4.1Sep 07, 2024
- BeeTD InfestationAug 23, 2024
- Hotfix 3.2Apr 03, 2024
- Leafbug/Termite Update v3.2Mar 17, 2024
- Hotfix 3.1Mar 11, 2024
- BeeTD V3Mar 02, 2024
- Hornet UpdateJan 30, 2024
- Weather UpdateJan 30, 2024